The Great Beyond
Hello, adventurers!
Bugs! Annoying, aren't they. Well, they're all that's left. Bugs, maybe some balancing. Okay, fine, some reworks as well. And maybe one more... no, two more item sets. And... fixing some crashes.
Okay fine I'll just make a small update to address some... issues.
Release date is March 1st - everyone knows that! - but I'd like to give a quick rundown on what exactly I'm planning to add post-release. The game may be published, but there's more things planned. Please note that nothing here is final, guaranteed or complete! They're just concepts for more improvements on the game.
- More items and tags! Get more Scrap or max HP, and use Bells in a better way - or always repair Drones for free, and gain permanent +1 movement speed...
- More Cogwheels! Especially ones where one rather unique Token is stuck to...
- Minibosses! Spawning after you've beaten 2 bosses, minibosses hunt you down with strong damage, clever AI, and environmental abilities.
- Plasma Drone Parts! Truly lifting your Drones over the top, ultra-rare Plasma parts allow you to make invulnerable, Executing, or teleporting machines to do the hard work for you.
- Strange Utilities! Get Shield, reroll items, or remove tags... if they appear, that is.
- And eventually... maybe, just maybe, some empty space will be filled. No promises.
By the way, did you know there's a subreddit, a Discord server, and a Steam page? You probably knew about the last one, but you can't be too sure. Anyway, all items are complete in the base game! Let's get on with it.
Changelog
v0.5: The Great Beyond
Added: The Angel set, regarding a mechanic you haven't seen yet: Blessings.
Healing Staff: Healing, plus grants random Blessings
Trusters: use a Gadget to get a Blessing (finally, a use for the Magnet!)
White Robe: Blessings stick around for much longer
Burning Boots: gain a permenent Blessing
Worshiped Eye: gain a "permanent" Blessing
Aromatic Lens: makes Blessings more effective
Added: The Demon set... with negative stats, but big other things.
Ancient Axe: 16 Attack, but very costly to use!
Tentacles?: -8 Accuracy?! Though it gives 2 Range...
Wall Of Flames: -3 Defense and a lot of Fire... but +10 Crit!
Hellish Metals: -25 Resistance! But it Executes something...
Scattered Focus: -15 Sight? Though, Marking now is actually very useful...
Black Sand: -2 Luck, with Negate Fire/Stunned. Don't rely on sneak attacks.
Added: cheat sheets
Added: indicator for when enemies are in range, if you have range > 1
Added: sound effect for opening the Vault
Buffed: Thermal Drones now gain Shield when hiding
Buffed: Steam Collector range 3 -> 6 tiles
Buffed: Chests now have Piercing
Buffed: Bosses now block at least damage equal to their Level
Nerfed: Bell of Calling range 40 -> 20 tiles
Nerfed: slightly lowered general item spawns
Nerfed: Wrathed can no longer be corrupted
Changed: there's been an active Luck rework.
Previously, active Luck would increase items from chests. That is no longer the case - it would just drop too many items.
Now, every chest may contain an additional item if your luck exceeds 0. The item's quality is random.
There's a 40% chance it's a generic item, 20% for Copper, 10% for Silver, 8% for Gold, and 2% for Titanium. 20% chance to be nothing.
However, that's at 0 Luck. The more Luck you have, the better quality item you can get!
Changed: Disconnected enemies no longer attack Tripods, Units, or Notes
Fixed: crash when using the Steam Collector on Explosive Traps
Fixed: crash when completing the Bell Tower without an existing Blacksmith
Fixed: Blacksmith showing the wrong Armor Token sprite
Fixed: Notes being invisible when Disconnected
Fixed: ending a run with empty slots would bug the Administrator
Fixed: Raven Feather giving Corruption if you're hovering
Fixed: Health could turn into a non-integer
Fixed: Mad Scientists could throw Forcefields through walls
Fixed: Anti-Stunned and Anti-Frozen enemies would still lose one turn from those effects
Fixed: Stunned and Frozen bosses dying on a delay
Fixed: using Quickslotted items when on cooldown wouldn't remove the quickslot state
Fixed: killing one loaded Tripod twice would complete the quest
Fixed: using the Amethyst Tongs with the Ruby Gemstone would not free the utility's tile
Fixed: exiting a Utility while typing would prevent moving
Fixed: Lead Engineers would prevent using the Pocketwatch
Fixed: Steam Collector would incorrectly show up as part of the Effects set
v0.5.1: Patch
Added: sprites for spent Frozen Engines and Crushers
Nerfed: each Frozen Engine can now only be used 10 times
Changed: all anti-X effects on bosses are now neutral, meaning you can no longer corrupt them
Fixed: crash when Corrupting a Burn Drive
v0.5.2: Patch
Buffed: repairing Drones now heals them to full
Buffed: Beryllium Blade damage bonus 1 -> 2
Fixed: Chests would drop too many items from Luck
Fixed: you could repair a Drone from any distance
Fixed: invisible Nuggets would sometimes be tracked by Drones
Fixed: items would sometimes be picked up despite a full inventory
Fixed: "I Pity The Fool" would not take a turn to use
Files
Get Full Gear (demo)
Full Gear (demo)
A traditional roguelike in a steampunk dungeon, with cogwheels and drones all over the place.
Status | In development |
Author | Dieuwt |
Genre | Adventure |
Tags | Dungeon Crawler, engineering, GameMaker, Indie, Pixel Art, Roguelike, Steampunk, traditonal-roguelike |
More posts
- Full Gear: full version!Mar 01, 2023
- Release & Cleaning the CanistersFeb 16, 2023
- Ticking ClocksJan 21, 2023
- Release SetupsJan 13, 2023
- Roll That Dice!Jan 04, 2023
- Tools of the FoolDec 29, 2022
- Full Gear: Running on SteamDec 17, 2022
- Full Gear: Gloomed to FailNov 30, 2022
- Full Gear: Sky Threat ThreadNov 10, 2022
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